//-------------------------------------VOLUME------changer
le volume du jeu en deux
touches----------------------------
set
Volume_00 "s_volume 0.0; set Volume_inf vstr Volume_00; set Volume_sup
vstr Volume_01; echo Volume #=================="
set
Volume_01 "s_volume 0.1; set Volume_inf vstr Volume_00; set Volume_sup
vstr Volume_02;
echo Volume ==#================"
set
Volume_02 "s_volume 0.2; set Volume_inf vstr Volume_01; set Volume_sup
vstr Volume_03;
echo Volume ====#=============="
set
Volume_03 "s_volume 0.3; set Volume_inf vstr Volume_02; set Volume_sup
vstr Volume_04; echo Volume : ======#==========="
set
Volume_04 "s_volume 0.4; set Volume_inf vstr Volume_03; set Volume_sup
vstr Volume_05; echo Volume =======#==========="
set
Volume_05 "s_volume 0.5; set Volume_inf vstr Volume_04; set Volume_sup
vstr Volume_06; echo Volume =========#========="
set
Volume_06 "s_volume 0.6; set Volume_inf vstr Volume_05; set Volume_sup
vstr Volume_07; echo Volume ===========#======="
set
Volume_07 "s_volume 0.7; set Volume_inf vstr Volume_06; set Volume_sup
vstr Volume_08; echo Volume =============#====="
set
Volume_08 "s_volume 0.8; set Volume_inf vstr Volume_07; set Volume_sup
vstr Volume_09; echo Volume ===============#==="
set
Volume_09 "s_volume 0.9; set Volume_inf vstr Volume_08; set Volume_sup
vstr Volume_10; echo Volume =================#="
set
Volume_10 "s_volume 1.0; set Volume_inf vstr Volume_09; set Volume_sup
vstr Volume_10; echo Volume ==================#"
set Volume_inf "vstr Volume_04"
set Volume_sup "vstr Volume_06"
Touche à binder : bind X
"vstr Volume_inf"
Touche à binder :
bind X "vstr Volume_sup"
//--------------------------------------RECORD-----------------------------------------------------------------------------------
set record "vstr rec"
set rec "record; echo ENREGISTREMENT EN COURS; set
record vstr norec"
set norec "stoprecord; echo ENREGISTREMENT STOP; set
record vstr rec"
Touche à binder : bind X
"vstr record"
//---------------------------------------AFFICHAGE
DE
L'ARME-----------------------------------------------------------------
set gun0 "set cg_drawgun 0; set gun vstr gun1"
set gun1 "set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun0"
Touche à binder : bind X
"vstr gun"
//---------------------------------------STATS-------------------------------------------------------------------------------------
set st "+topshots; set topsh vstr no_st"
set no_st "-topshots; set topsh vstr st"
set topsh "vstr st"
Set Stats_1 "+stats; set palmares vstr stats_0"
Set Stats_0 "-stats; set palmares vstr stats_1"
Set palmares "vstr stats_1"
Touche à binder : bind X
"vstr palmares"
//----------------------------------------SWITCH---------Changer
de
nom-----------------------------------------------------
set name_switch "vstr name1"
set
name1 "set name <|FtF|>MoriceFred; set
name_switch vstr name2; echo Nom
: <|FtF|>MoriceFred; play
sound/menu/select.wav"
set name2 "set name MoriceRatoR; set name_switch vstr name3;
echo Nom : MoriceRatoR; play sound/menu/select.wav"
set
name3 "set name <|FtF|>Morice; set
name_switch vstr name1; echo
Nom : <|FtF|>Morice; play
sound/menu/select.wav"
Touche à binder : bind X
"vstr name_switch"
//----------------------------------------ATTAQUE
SPRINT----------------------------------------------------------------------
set atakon "+attack; +sprint;cg_drawgun 0"
set atakoff "-attack; -sprint;cg_drawgun 1"
Touche à binder : bind X
"+vstr atakon atakoff" généralement MOUSE1
//-----------------SELECTEUR
DE CLASS &
SPAWN---------changer de spawn et de classe en 4 ou 5
touches-----------
set next_class "vstr engineer1"
set previous_class "vstr medics"
set
medics "set next_class vstr engineer1; set previous_class vstr covertops3; class m 1; echo
Medic"
set engineer1 "set next_class vstr
engineer2; set previous_class vstr
medics; class e 1; echo
Ingenieur"
set engineer2 "set next_class vstr
fieldops; set previous_class vstr
engineer1; class e
2; echo Rifle"
set fieldops "set next_class vstr
covertops1; set previous_class vstr engineer2; class f 1;
echo Field
Ops"
set covertops1 "set next_class vstr covertops2; set
previous_class vstr fieldops; class c 2; echo Coverfg42"
set covertops2 "set
next_class vstr covertops3; set previous_class vstr covertops1; class c
1; echo Coversten"
set covertops3 "set next_class vstr
medics; set previous_class vstr
covertops2;
class c 3; echoCoversniper"
set next_spawn "vstr spawn2"
set previous_spawn "vstr spawn1"
set
spawn1 "set next_spawn vstr spawn2 ; set previous_spawn vstr spawn6 ;
setspawnpt 1; echo --> Spawn 1"
set spawn2 "set next_spawn vstr spawn3 ;
set previous_spawn vstr spawn1 ; setspawnpt 2; echo --> Spawn 2"
set spawn3 "set
next_spawn vstr spawn4 ; set previous_spawn vstr spawn2 ; setspawnpt 3;
echo --> Spawn 3"
set spawn4 "set next_spawn vstr spawn5 ; set
previous_spawn vstr spawn3 ; setspawnpt 4; echo --> Spawn 4"
set spawn5 "set
next_spawn vstr spawn6 ; set previous_spawn vstr spawn4 ; setspawnpt 5;
echo --> Spawn 5"
set spawn6 "set next_spawn vstr spawn1 ; set
previous_spawn vstr spawn5 ; setspawnpt 6; echo --> Spawn 6"
Touche à binder :
bind X "vstr previous_class"
bind X "vstr next_class"
bind X "vstr previous_spawn"
bind X "vstr next_spawn"
//----------------------------------TIMER
ET
PRO--------------------------------------------------------------------------------
set SpawnTimer_ETPro "toggleconsole ; g_bluelimbotime ; g_redlimbotime;
wait 200 ; toggleconsole ; openTimerInput"
Touche à binder :
bind X "vstr SpawnTimer_ETPro"
bind X "resetTimer"
//
--------------------------------------Changement de
FPS---------------------------------------------------------------------
set fps43 "bind
X
vstr fps76; seta com_maxfps 43; echo ^143"
set fps76 "bind
X
vstr fps125; seta com_maxfps 76; echo ^176"
set fps125 "bind
X
vstr fps43; seta com_maxfps 90; echo ^1125" set fps "vstr fps43"
Touche à binder :
bind X "vstr
fps"
//
-------------------------------------Retournée
eclair--------------------------------------------------------------------------
bind
X "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait
10; -left; com_maxfps 76"
//------------------------------------MEGA
SAUT---------------------------------------------------------------------------------
Set Mega_saut
"+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup"
bind X
"vstr Mega_saut"
//-----------------------------------
Zoom puis FFE
-----------------------------------------------------------------------------
bind
X "+zoom+attack;wait 10;-attack;-zoom;"