[TUTO] Scripts CFG By MoMo


Article en cours de rédaction ...


1- analyse d'un script.

En cours de rédaction

2- qlq scripts. (d'autres à venir...)


//-------------------------------------VOLUME------changer le volume du jeu en deux touches----------------------------
set Volume_00 "s_volume 0.0; set Volume_inf vstr Volume_00; set Volume_sup vstr Volume_01; echo Volume #=================="
set Volume_01 "s_volume 0.1; set Volume_inf vstr Volume_00; set Volume_sup vstr Volume_02;
 echo Volume ==#================"
set Volume_02 "s_volume 0.2; set Volume_inf vstr Volume_01; set Volume_sup vstr Volume_03;
echo Volume  ====#=============="
set Volume_03 "s_volume 0.3; set Volume_inf vstr Volume_02; set Volume_sup vstr Volume_04; echo Volume : ======#==========="
set Volume_04 "s_volume 0.4; set Volume_inf vstr Volume_03; set Volume_sup vstr Volume_05; echo Volume =======#==========="
set Volume_05 "s_volume 0.5; set Volume_inf vstr Volume_04; set Volume_sup vstr Volume_06; echo Volume  =========#========="
set Volume_06 "s_volume 0.6; set Volume_inf vstr Volume_05; set Volume_sup vstr Volume_07; echo Volume ===========#======="
set Volume_07 "s_volume 0.7; set Volume_inf vstr Volume_06; set Volume_sup vstr Volume_08; echo Volume  =============#====="
set Volume_08 "s_volume 0.8; set Volume_inf vstr Volume_07; set Volume_sup vstr Volume_09; echo Volume ===============#==="
set Volume_09 "s_volume 0.9; set Volume_inf vstr Volume_08; set Volume_sup vstr Volume_10; echo Volume =================#="
set Volume_10 "s_volume 1.0; set Volume_inf vstr Volume_09; set Volume_sup vstr Volume_10; echo Volume ==================#"
set Volume_inf "vstr Volume_04"
set Volume_sup "vstr Volume_06"

Touche à binder : bind X "vstr Volume_inf"
Touche à binder : bind X "vstr Volume_sup"

//--------------------------------------RECORD-----------------------------------------------------------------------------------
set record "vstr rec"
set rec "record; echo ENREGISTREMENT EN COURS; set record vstr norec"
set norec "stoprecord; echo ENREGISTREMENT STOP; set record vstr rec"

Touche à binder : bind X "vstr record"


//---------------------------------------AFFICHAGE DE L'ARME-----------------------------------------------------------------
set gun0 "set cg_drawgun 0; set gun vstr gun1"
set gun1 "set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun0"

Touche à binder : bind X "vstr gun"

//---------------------------------------STATS-------------------------------------------------------------------------------------

set st "+topshots; set topsh vstr no_st"
set no_st "-topshots; set topsh vstr st"
set topsh "vstr st"

Set Stats_1 "+stats; set palmares vstr stats_0"
Set Stats_0 "-stats; set palmares vstr stats_1"
Set palmares "vstr stats_1"

Touche à binder : bind X "vstr palmares"

//----------------------------------------SWITCH---------Changer de nom-----------------------------------------------------
set name_switch "vstr name1"
set name1 "set name <|FtF|>MoriceFred; set name_switch vstr name2; echo Nom : <|FtF|>MoriceFred; play sound/menu/select.wav" 
set name2 "set name MoriceRatoR; set name_switch vstr name3; echo Nom : MoriceRatoR; play sound/menu/select.wav"
set name3 "set name <|FtF|>Morice; set name_switch vstr name1; echo Nom : <|FtF|>Morice; play sound/menu/select.wav"

Touche à binder : bind X "vstr name_switch"
 
//----------------------------------------ATTAQUE SPRINT----------------------------------------------------------------------
set atakon "+attack; +sprint;cg_drawgun 0"
set atakoff "-attack; -sprint;cg_drawgun 1"

Touche à binder : bind X "+vstr atakon atakoff" généralement MOUSE1


//-----------------SELECTEUR DE CLASS & SPAWN---------changer de spawn et de classe en 4 ou 5 touches-----------

set next_class "vstr engineer1"
set previous_class "vstr medics"
set medics "set next_class vstr engineer1; set previous_class vstr covertops3; class m 1; echo Medic"
set engineer1 "set next_class vstr engineer2; set previous_class vstr medics; class e 1; echo Ingenieur"
set engineer2 "set next_class vstr fieldops; set previous_class vstr engineer1; class e 2; echo Rifle"
set fieldops "set next_class vstr covertops1; set previous_class vstr engineer2; class f 1; echo Field Ops"
set covertops1 "set next_class vstr covertops2; set previous_class vstr fieldops; class c 2; echo Coverfg42"
set covertops2 "set next_class vstr covertops3; set previous_class vstr covertops1; class c 1; echo Coversten"
set covertops3 "set next_class vstr medics; set previous_class vstr covertops2; class c 3; echoCoversniper"

set next_spawn "vstr spawn2"
set previous_spawn "vstr spawn1"
set spawn1 "set next_spawn vstr spawn2 ; set previous_spawn vstr spawn6 ; setspawnpt 1; echo --> Spawn 1"
set spawn2 "set next_spawn vstr spawn3 ; set previous_spawn vstr spawn1 ; setspawnpt 2; echo --> Spawn 2"
set spawn3 "set next_spawn vstr spawn4 ; set previous_spawn vstr spawn2 ; setspawnpt 3; echo --> Spawn 3"
set spawn4 "set next_spawn vstr spawn5 ; set previous_spawn vstr spawn3 ; setspawnpt 4; echo --> Spawn 4"
set spawn5 "set next_spawn vstr spawn6 ; set previous_spawn vstr spawn4 ; setspawnpt 5; echo --> Spawn 5"
set spawn6 "set next_spawn vstr spawn1 ; set previous_spawn vstr spawn5 ; setspawnpt 6; echo --> Spawn 6"


Touche à binder :
 bind X "vstr previous_class"
bind X "vstr next_class"
bind X "vstr previous_spawn"
bind X "vstr next_spawn"


//----------------------------------TIMER ET PRO--------------------------------------------------------------------------------
set SpawnTimer_ETPro "toggleconsole ; g_bluelimbotime ; g_redlimbotime; wait 200 ; toggleconsole ; openTimerInput"
Touche à binder :
bind X "vstr SpawnTimer_ETPro"

bind X "resetTimer"


// --------------------------------------Changement de FPS---------------------------------------------------------------------
set fps43 "bind X vstr fps76; seta com_maxfps 43; echo ^143"
set fps76 "bind X vstr fps125; seta com_maxfps 76; echo ^176"
set fps125 "bind X vstr fps43; seta com_maxfps 90; echo ^1125" set fps "vstr fps43"
Touche à binder :
bind X
"vstr fps"

// -------------------------------------Retournée eclair--------------------------------------------------------------------------
bind X "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait 10; -left; com_maxfps 76"

//------------------------------------MEGA SAUT---------------------------------------------------------------------------------
Set Mega_saut "+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup"
bind X "vstr Mega_saut"

//----------------------------------- Zoom puis FFE -----------------------------------------------------------------------------
bind X "+zoom+attack;wait 10;-attack;-zoom;"

































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